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Sketch - A simple 2D graphics library in C
RYCz63
No.1
started working on it today.
Will be posting on further developments in this thread.
+Yfcm+
No.2
Cool
how will you be going about building a library
What purpose would it serve
cXfJN+
No.3
>>1(OP)
keep up the good work techjhoomer
RYCz63
No.4
>>2
I am basically building upon the voronoi program I already built, I posted about it the multiple threads I made earlier on the previous version of bhach.
Everything is rendered pixel by pixel and the executable generates a ppm file containing the image.
I already implemented certain primitives such filling up the canvas, generating and filling circles etc.
I am going to expand them, and add more primitives, such as rectangle for example, rendering a Triangle is a major task.
The whole thing will made into a library - All in pure C without any turd party dependencies - atleast for now.
RYCz63
No.5
>>3
I have learned a lot in last few weeks, the whole learn by building meme is unironically true.
FJSmBx
No.10
>>1(OP)
what's the usecase?


No.11
Oh/9JN
No.16
WJk3op
No.115
>>1(OP)
>reinvent the wheel
good if you are learning
bad if you want to build something. You are wasting time. Time is valuable.
Y59smw
No.120
>>1(OP)
Yaar how do you come with ideas and do you build everything on your own or will use some resource for reference
Qr66mC
No.121
>>120
It's a mix of following certain books related to graphics development, general programming books, youtube, 4chan /g/ etc other online resources.
for example I got the idea to generate ppm images from a Rust programming books, it had a project where a mandelbrot set visualisation was built.
Just like many others my interest in programming largely emerged from my love of computer gaming, as a result I was always interested in knowing how GPUs work etc.
Qr66mC
No.122
EsOVPm
No.231
>>120
you simply need to spend a lot of time on particular thing, that is the only way.